I was in charge of the 3D art in general at X Pool, utilizing Blender, Substance Painter, Photoshop, and Unreal Engine to develop our billiards game. In Blender, I shaped everything; Substance Painter added realistic details, and Photoshop refined the finishing touches. Using Unreal Engine, I brought it all together, creating immersive environments and authentic experiences. I am excited to share the magic we've crafted at X Pool