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X-Pool

I was in charge of the 3D art in general at X Pool, utilizing Blender, Substance Painter, Photoshop, and Unreal Engine to develop our billiards game. In Blender, I shaped everything; Substance Painter added realistic details, and Photoshop refined the finishing touches. Using Unreal Engine, I brought it all together, creating immersive environments and authentic experiences. I am excited to share the magic we've crafted at X Pool

Screens

Screens

Screens

Screens

In Game

In Game

Screens

Screens

Avater Frame

Avater Frame

Basic Cue

Basic Cue

Mid level Cue

Mid level Cue

Legendary Cue

Legendary Cue